Nicholas Schulz, the principal rendering engineer for Crytek said today's gamers are hard to impress when it comes to the quality of graphics of video games, DSO Gaming reported.
Crytek is the studio known for developing the first "Far Cry" game, "Crysis" and "Ryse: Son of Rome" for the Xbox One. The company has also been praised by members of the gaming community due to its games' graphics quality.
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Schulz said. "That said, there's still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
Crytek was able to establish a high level graphics quality for its games because of the CryEngine, a game engine that rivals the performance of Unreal Engine 4, Frostbite and FoxEngine.
According to Schulz, developing games for the PC is very different from designing them for consoles such as the PlayStation 4 and Xbox One. The designer said this is one of the reasons behind the challenges of producing a high level of graphics quality, according to Overclock3d.
"The current generation of high-end GPUs (graphics processing units) is unfortunately still far from being able to reach 60 FPS at 4K resolution," he explained. "Please keep in mind that with 4K versus 1080p, you have four times the amount of pixels that need to be shaded."
"This is quickly saturating the available bandwidth," he added. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however, on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Currently, Crytek is working on its latest game "Hunt: Horrors of the Gilded Age" for the PlayStation 4, Xbox One and PC. The game will be released in the fall of 2014, Game Spot reported.
Aside from "Hunt," will release a PC version for "Ryse: Son of Rome" on Oct. 10.